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D Jay the Entertainer

Routines written exclusively for Magication by James Biss!

5 empty chairs, with envelopes attached to them, are seen on stage. Five volunteers come on stage and sit in a chair that they are psychically drawn to. Five sealed envelopes are then shuffled and one envelope is handed to each volunteer. Each opens their envelope, remembers which of the five universal ESP symbols is on their card and does not reveal the symbol to anyone. One volunteer then gathers all 5 cards, shuffles them and hands them to the performer. With the audience's help, the performer then deduces which symbol was originally held by which volunteer. For an added bonus, the volunteers are then asked to open the envelopes attached to their chairs. The symbol inside the envelope matches the symbol that was previously deduced. Comes complete with this effect plus one other effect.

REVIEWS

"Here's a great stand-up and stage effect that offers a stunning prediction, a bit of pseudo-psychometry, lots of interaction with five audience members who join you on stage and an intriguing ESP theme. I especially like the strong two-phased ending. ESP Mind Set is a set of 14 jumbo (8.5" X 11") cards with ESP symbols on them. The cards are attractive, high quality props that should last a long time and are easy to view from a distance.

Zenerbocker: In the main trick, Zenerbocker, you choose five audience members to join you on stage and invite them to freely choose a numbered chair to sit on. You bring out a stack of five large envelopes and allow them to be shuffled by spectators, which are then handed to the seated spectators. While you turn away, the spectators each open their envelope and take out the enclosed card. They are each to memorize the ESP symbol on their card and then hand the cards to a designated spectator who mixes them up and hands the stack to you. The audience does not know which spectator has which card.

One, Two Punch: The first part of the routine is a bit of pseudo psychometry. You show each card and ask an audience member to associate the symbol with a seated participant. After the audience member designates a volunteer, you give the card to that person. After the cards are handed out, you switch the cards to your liking. You ask each participant to stand if they are holding the symbol that they previously held and memorized. All five participants stand. But you're not done yet. There’s a kicker that provides a stunning conclusion. Each spectator looks into a numbered envelope that is taped to their seats. Inside of each envelope is the ESP symbol that matches the one that they are holding in their hands.

Out of this World: A second effect called Out of Rhine's World is something of a 14-card version of Paul Curry's Out of this World. Here, 14 mismatched symbols are reunited with their mates. I like this effect, but Zenerbocker offers far more possibilities."

Wayne N. Kawamoto
(About.com)

$99.00